Texture Region drawing issue with LibGDX
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code.google.com/p/libgdx/wiki/TexturesTextureRegion... LibGdx uses OpenGL ... issue by cutting out a region from a texture and lets SpriteBatch work with it. This means that a single texture can be created for ...
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code.google.com/p/libgdx/wiki/SpriteBatch This page gives a brief overview of how images are drawn using OpenGL and how libgdx ... SpriteBatch has many methods for drawing a texture region ...
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stackoverflow.com/.../drawing-textured-polygons-with-libgdx Cached Drawing textured polygons with libgdx. up vote 3 down vote favorite. 1. ... but to define your texture with transparent pixels for all the pixels outside the region.
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blog.gemserk.com/2012/.../modifying-textures-using-libgdx... Cached We have previously shown a bit how we were using LibGDX Pixmap to modify textures in runtime here and ... but I have an issue. ... drawing all the texture each ...
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rotatingcanvas.com/...in-android-using-libgdx-part-ii Cached So Texture Region specifies the part of the texture we want to draw and destination width and height is used to scale the ... Drawing Part of an Image in Libgdx ...
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rotatingcanvas.com/drawing-part-of-image-in-libgdx Its been long since we wrote any post about game development. In this post we would be writing a snippet to draw a part of image which can be used to simulate effect ...
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libgdx.l33tlabs.org/.../gdx/graphics/g2d/TextureRegion.html Cached libgdx API PREV CLASS NEXT CLASS: FRAMES NO FRAMES SUMMARY: NESTED ... Constructs a region with no texture and no coordinates defined. TextureRegion ...
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libgdx.badlogicgames.com/.../graphics/g2d/PolygonRegion.html Cached libgdx API Prev Class; Next ... Creates a PolygonRegion by reading in the vertices and texture coordinates from the external ... region - the region used for drawing
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techforumnetwork.com/techqns/dealing-with-different-aspect-ratios... I have implemented some screens using libgdx that would obviously use the Screen class provided by the libgdx framework. However, the implementation for th
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stackoverflow.com/.../libgdx-how...palette-in-texture-region Cached libGDX: How to change color palette in texture region? up vote 0 down vote favorite. ... Drawing textured polygons with libgdx. 0. LibGDX: BufferedImage into Texture. 0.
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stackoverflow.com/...a-pixmap-to-draw-to-a-texture-in-libgdx Cached Then I thought I could draw a flipped texture region to a texture, ... Drawing large background image with libgdx - best practices? 2. Android LibGDX Pixmap issue. 0.
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stackoverflow.com/.../drawing-a-mesh-and-a-texture-libgdx Cached Drawing a Mesh and a Texture libgdx. up vote 2 down vote favorite. private Mesh mesh; ... Mesh rendering issue libgdx. 2. How to draw a BitmapFont in LibGDX? 1.
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stackoverflow.com/.../libgdx-repeating-textureregion Cached ... to troubleshoot another issue. In the LIBGDX api I ... a texture or texture region to a file in libgdx? 0. ... Drawing large background image with libgdx ...
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stackoverflow.com/questions/...large-textureregion-in-libgdx Cached drawing 1-30 regions is 30 fps normally, but just 1 large 480x320 region is only 20fps! ... LibGDX creating texture from base64 PNG ByteArrayInputStream.
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